Red to play, mate in 2
Mate in 2, proven against every defence.
Red to move. There is exactly one winning first move here, and it mates in 2 against anything Black tries. Black's remaining force: 2 advisors, 2 elephants and a soldier.
The position
Red attacks with 2 chariots, 2 cannons and a soldier, and Black's General stands on e9. Black's defenders: 2 advisors, 2 elephants and a soldier.
- Mate in 2
- Chariot finish
- Rating 1727
Red moves first. Find the move that forces mate whatever Black replies, then open the solution below.
Show the solution
It starts with 俥 g5–e5. Look at what it does: it removes 1 escape point from the General, and leaves Black 1 legal reply, none of which help.
The line
- Red俥 g5–e5Check. Black must answer.
- Black士 f9–e8Black's most stubborn defence.
- Red俥 e5×e8Checkmate.
Black has 1 legal moves after the first blow and each was refuted to mate. The main line shown is the toughest defence rather than a convenient one.
Why it is mate
The chariot arrives on a line the defence cannot close. Chariots are the strongest pieces on the board and most finished attacks end with one, which is why a defender will trade almost anything to swap them off first.
Read about this patternHow this puzzle was checked
Nothing here is an engine opinion. The position was solved by trying every legal defence to the full mate distance, so the claim that Red mates in 2 is a proof rather than an evaluation, and the first move shown is the only one that works. The defence in the line above is Black’s most stubborn try, not a convenient one.
Next puzzles
- Red to play, mate in 1x0658 · rating 1234
- Red to play, mate in 1x0656 · rating 1171
- Find the mate in 2x0659 · rating 1662
- Red to play, mate in 1x0655 · rating 1233
- Red moves and mates in 1x0660 · rating 1294
- Find the mate in 2x0654 · rating 1625
New to mating patterns? The glossary names the ones that come up again and again, the piece guides explain what each piece can do, and the rules page covers everything from the start.