xiangqiplay

棋逢对手

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Endlessly attacking the same undefended piece to force a repetition, which the rules also forbid.

Chasing means repeatedly threatening to capture a piece that cannot escape the cycle. Like perpetual check, it cannot be used to force a repetition: the chasing player must vary.

The details get intricate in tournament rulebooks, because chasing a defended piece, chasing with a soldier and chasing a General are all treated differently. The principle is simple though. You may not save a lost game by refusing to make progress.

The reason the rule exists is worth understanding. Xiangqi is designed so that a position which should be lost gets lost, rather than being rescued by an endless cycle that neither player can break.

In practice

When your opponent starts a chase, look for a defence to the chased piece rather than a way to run. A defended piece usually ends the cycle.

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